Objaverse: A Universe of Annotated 3D Objects

Matt DeitkeDustin SchwenkJordi SalvadorLuca WeihsOscar MichelEli VanderBiltLudwig SchmidtKiana EhsaniAniruddha KembhaviAli Farhadi

article2022CVPR1,837 citations

Introduces Objaverse, a massive open dataset of over 800,000 annotated 3D models that addresses the critical shortage of 3D data and enables substantial progress across 3D generative modeling, embodied AI, and visual recognition.

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Recent dramatic advances in artificial intelligence have been driven by massive web-scale datasets for text and 2D images. In contrast, 3D computer vision and embodied AI have remained constrained by small, mid-sized repositories that lack visual diversity and category breadth. This article introduces Objaverse 1.0, an open-access repository containing over 800,000 richly annotated 3D objects created by more than 150,000 artists, to demonstrate how scaling 3D data enables new capabilities across generative modeling, 2D recognition, robotic simulation, and model evaluation.

The authors curated the dataset from the online platform Sketchfab under Creative Commons licenses, organizing foundational metadata such as descriptions, tags, animations, and articulable parts. To support specific vision benchmarks, they constructed Objaverse-LVIS, a curated subset of 47,000 objects mapped across 1,156 granular semantic categories using automated text-image filtering and crowdsourced human verification. The researchers evaluated the utility of this resource across four distinct application domains: training 3D generative meshes, augmenting long-tailed 2D instance segmentation, building open-vocabulary robotic navigation environments, and benchmarking model robustness against non-standard viewing angles.

The evaluations yielded four primary findings. First, in 3D generative modeling, human evaluators judged objects produced by models trained on Objaverse to be more visually diverse than those trained on previous datasets in 91% of comparisons. Second, using rendered 3D objects as synthetic data augmentations improved 2D instance segmentation performance across rare, common, and frequent object categories. Third, integrating Objaverse into simulated home environments scaled the variety of unique objects from around 2,000 to 36,000 across 1,100 categories, enabling autonomous agents to successfully navigate to open-vocabulary target descriptions with a 19.9% success rate compared to 5.1% for random baselines. Fourth, evaluating leading vision-language models on objects viewed from random orientations exposed major vulnerabilities, as accuracy dropped by roughly 18 to 23 percentage points when moving from canonical views to arbitrary camera angles.

These findings indicate that large-scale 3D data provides a cost-effective path to improving both 2D and 3D computer vision systems. By substituting expensive manual annotations with synthetic renderings, organizations can enhance recognition performance on rare real-world categories and safely test safety-critical models against perspective shifts before physical deployment. Furthermore, the findings show that existing standard vision models overfit heavily to canonical forward-facing viewpoints, highlighting an unaddressed operational risk for autonomous systems operating in unpredictable physical environments.

Organizations developing computer vision and autonomous systems should integrate diverse 3D asset pipelines to augment low-sample training data and establish mandatory multi-angle robustness evaluations. Teams should also utilize scaled 3D environments to expand the vocabulary and generalizability of embodied AI agents. Future work should expand fine-grained category annotations across the remaining uncurated assets, address unnatural scaling or noise in web-scraped metadata, and develop targeted training interventions to close the substantial performance gaps identified in non-canonical viewpoint recognition.

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Abstract

Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.

Table of Contents

  • 1 Introduction
  • 2 Related Work
  • 3 Objaverse
  • 4 Applications
  • 4.1 3D Generative Modeling
  • 4.2 Instance Segmentation with CP3D
  • 4.3 Open-Vocabulary ObjectNav
  • 4.4 Analyzing Robustness
  • 5 Conclusion
  • References
  • A Instance Segmentation with CP3D
  • B Open-Vocabulary ObjectNav
  • C Composition
  • D Estimating Coverage

Citation

MLA
Deitke, M., et al. “Objaverse: A Universe of Annotated 3D Objects”. arXiv, 2022, http://arxiv.org/abs/2212.08051v1.
APA
Deitke, M., Schwenk, D., Salvador, J., Weihs, L., Michel, O., VanderBilt, E., Schmidt, L., Ehsani, K., Kembhavi, A., & Farhadi, A. (2022). Objaverse: A Universe of Annotated 3D Objects. arXiv. http://arxiv.org/abs/2212.08051v1
Chicago
Deitke, M., D. Schwenk, J. Salvador, et al. 2022. “Objaverse: A Universe of Annotated 3D Objects”. arXiv. http://arxiv.org/abs/2212.08051v1.
Harvard
Deitke, M. et al. (2022) “Objaverse: A Universe of Annotated 3D Objects”, arXiv [Preprint]. Available at: http://arxiv.org/abs/2212.08051v1.
Vancouver
1. Deitke M, Schwenk D, Salvador J, Weihs L, Michel O, VanderBilt E, Schmidt L, Ehsani K, Kembhavi A, Farhadi A (2022) Objaverse: A Universe of Annotated 3D Objects. arXiv

BibTeX

@article{deitke2022objaverse,
  title = {Objaverse: A Universe of Annotated 3D Objects},
  author = {Deitke, Matt and Schwenk, Dustin and Salvador, Jordi and Weihs, Luca and Michel, Oscar and VanderBilt, Eli and Schmidt, Ludwig and Ehsani, Kiana and Kembhavi, Aniruddha and Farhadi, Ali},
  year = {2022},
  journal = {arXiv},
  url = {http://arxiv.org/abs/2212.08051v1},
  eprint = {2212.08051}
}
Metadata:arXiv

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License: https://creativecommons.org/licenses/by/4.0/