Sketch-based manga retrieval using manga109 dataset

Yusuke MatsuiKota ItoYuji AramakiAzuma FujimotoToru OgawaToshihiko YamasakiKiyoharu Aizawa

article2015Multimedia tools and applications1,508 citations

Introduces Manga109 alongside a real-time, sketch-based retrieval framework that enables fast sub-image comic search through screentone-invariant edge features and interactive reranking.

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As digital comic platforms grow, users face significant difficulty discovering content because commercial archives rely almost exclusively on basic text searches by title or author. This keyword-only approach fails to search visual content, which is problematic for Japanese comics (manga) that are defined by distinctive line art, non-textured graphics, and complex multi-frame page layouts. The article addresses this limitation by developing and evaluating an efficient, content-based retrieval system that enables users to search manga collections using hand-drawn sketches.

The system workflow preprocesses manga pages by identifying and filtering out blank inter-frame margins, then applies an object detector to locate candidate visual regions. To improve line detection, screentone shading patterns are removed before extracting edge orientation histogram features, which capture the geometric outlines of drawings regardless of scale. These visual features are compressed into compact binary codes using product quantization, enabling fast approximate nearest-neighbor matching against sketch queries. To support realistic testing, the researchers constructed Manga109, a publicly available benchmark dataset comprising 109 titles and 21,142 pages created by 94 professional artists.

Evaluation results show substantial improvements in both retrieval accuracy and processing efficiency. Across comparative tests, the proposed feature representation consistently outperformed standard image retrieval methods, achieving higher recall rates across varying visual targets. Feature compression enabled rapid querying, allowing the system to search across 14 million candidate regions from 21,142 pages in 70 milliseconds using 204 megabytes of memory on a single parallelized computer. Furthermore, interactive reranking methods, including relevance feedback (using retrieved images as new queries) and query retouching (editing existing sketches), allowed users to quickly refine searches to locate specific characters or visual traits across diverse titles.

These findings demonstrate that sketch-based retrieval is commercially viable at scale without requiring expensive computational infrastructure. Because the pipeline relies on compact indexing and lightweight vector matching, digital storefronts and archives can implement visual search on standard server hardware with minimal operational overhead. This offers an intuitive exploration mechanism for consumers while providing a standardized, legally cleared dataset to accelerate academic research in comic processing.

To build upon this work, developers should integrate text-filtering techniques to prevent Japanese text and speech balloons from appearing as false-positive sketch matches. Combining sketch queries with standard keyword metadata would also provide a hybrid search experience. While initial localization results indicate that finding small objects across millions of candidates remains challenging and subject to user drawing variability, the underlying architecture provides high confidence for large-scale, low-latency visual retrieval.

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Abstract

Manga (Japanese comics) are popular worldwide. However, current e-manga archives offer very limited search support, i.e., keyword-based search by title or author. To make the manga search experience more intuitive, efficient, and enjoyable, we propose a manga-specific image retrieval system. The proposed system consists of efficient margin labeling, edge orientation histogram feature description with screen tone removal, and approximate nearest-neighbor search using product quantization. For querying, the system provides a sketch-based interface. Based on the interface, two interactive reranking schemes are presented: relevance feedback and query retouch. For evaluation, we built a novel dataset of manga images, Manga109, which consists of 109 comic books of 21,142 pages drawn by professional manga artists. To the best of our knowledge, Manga109 is currently the biggest dataset of manga images available for research. Experimental results showed that

Table of Contents

  • I Introduction
  • II Related Work
  • II-A Manga image description
  • II-B Retrieval and localization
  • II-C Querying
  • II-D Manga
  • III Manga Retrieval System
  • III-A EOH feature description with object windows
  • III-B Feature compression by product quantization
  • III-C Search
  • III-D Skipping margins
  • IV Query interaction
  • V Manga dataset
  • VI Experimental Results
  • VI-A Comparative study
  • VI-B Localization evaluation
  • VI-C Large-scale qualitative study
  • VII Conclusion
  • References

Knowls

  1. Knowl 1 — The Manga109 Dataset

    definition

    Manga109 is a publicly available benchmark dataset of professional Japanese black-and-white comic books designed for multimedia and image-processing research. It comprises 109 manga titles spanning 21,142 pages drawn by 94 professional creators, with original publication dates ranging from the 1970s to the 2010s. The collection covers a wide variety of genres, including humor, battle, romantic comedy, animal, science fiction, sports, historical drama, fantasy, romance, suspense, horror, and four-frame cartoons. The average resolution of the page images is 833×1179833 \times 1179 pixels, accommodating multi-frame layouts. Each manga title contains an average of 194 pages.

  2. Knowl 2 — Margin Labeling and Skipping for Manga Pages

    algorithm

    To avoid extracting uninformative features from non-content regions and interframe spaces (margins) in manga pages, margin areas are detected and skipped before candidate feature extraction.

    Input: Manga page image II, margin area threshold θ=0.1\theta = 0.1, candidate patch xx
    Output: Boolean decision whether to retain patch xx
    Apply morphological erosion to the white areas of II to thicken line strokes and close small interframe gaps
    Apply connected-component labeling to all white-connected regions in the eroded image
    Identify the margin label LmarginL_{\text{margin}} as the most frequent connected-component label appearing along the outermost peripheral borders of the page
    For candidate patch xx with total pixel area S(x)S(x):
        Compute the margin pixel area U(x)U(x) within xx that carries label LmarginL_{\text{margin}}
        Compute the margin ratio r=U(x)/S(x)r = U(x) / S(x)
        if r<θr < \theta then
            Keep candidate patch xx for feature description
        else
            Discard candidate patch xx
  3. Knowl 3 — Screentone-Removed Edge Orientation Histogram (EOH) Patch Representation

    model/method

    To extract robust line features invariant to scale and shading artifacts, manga pages undergo screentone removal followed by candidate region proposal and Edge Orientation Histogram (EOH) extraction:

    1. Screentone Removal: Halftone screentone patterns are separated and eliminated from the page image in advance to isolate clean contour line drawings and eliminate high-frequency dot texture noise.
    2. Region of Interest Proposal: Candidate bounding boxes are generated via Selective Search (which achieves an object detection Area Under the Curve of 0.814 at an Intersection-over-Union threshold of 0.5, outperforming sliding window at 0.762 and BING at 0.657). Vertically or horizontally elongated boxes are subdivided into overlapping square boxes, and patches with side lengths smaller than 100 pixels are discarded.
    3. EOH Feature Extraction: Each retained square patch is partitioned into a spatial grid of c×cc \times c cells (with c=8c=8). Edges in each cell are quantized into 4 orientation bins and normalized. The concatenated 4c24c^2-dimensional descriptor (4×82=2564 \times 8^2 = 256 dimensions) for the entire patch is renormalized. Integral images are used to compute cell histograms across arbitrary window scales in constant time. All-zero vectors are eliminated.
  4. Knowl 4 — Approximate Nearest-Neighbor Manga Retrieval using Product Quantization

    model/method

    A manga page is represented as a collection of NN localized 256-dimensional EOH patch descriptors {xn}n=1N\{x_n\}_{n=1}^N. To enable large-scale search within compact memory and low latency, each feature vector xnx_n is compressed into a compact binary code q(xn)q(x_n) via Product Quantization (PQ).

    Under PQ with M=16M=16 subvectors, the 256-dimensional vector is divided into 16 subvectors of dimension 16, each quantized to one of 256 subcentroids using an 8-bit unsigned integer (uint8_t), resulting in an 8M8M-bit (16-byte) code per patch. The quantized page representation is: XPQ={q(xn)  |  U(xn)S(xn)<0.1,  n∈{1,…,N}}\mathcal{X}_{PQ} = \left\{ q(x_n) \;\middle|\; \frac{U(x_n)}{S(x_n)} < 0.1, \; n \in \{1, \dots, N\} \right\} where S(xn)S(x_n) is the area of patch xnx_n and U(xn)U(x_n) is its margin area.

    Given an uncompressed query sketch EOH feature vector y∈R256y \in \mathbb{R}^{256} and a collection of PP manga pages where the pp-th page contains NpN^p quantized features XPQp={q(xnp)}n=1Np\mathcal{X}_{PQ}^p = \{q(x_n^p)\}_{n=1}^{N^p}, the nearest matching patch (p∗,n∗)(p^*, n^*) is retrieved by minimizing Asymmetric Distance Computation (ADC): (p∗,n∗)=arg⁡min⁡p∈{1,…,P}, n∈{1,…,Np}dAD(y,q(xnp))(p^*, n^*) = \arg\min_{p \in \{1, \dots, P\}, \, n \in \{1, \dots, N^p\}} d_{AD}\left(y, q(x_n^p)\right) where dAD(y,q(xnp))d_{AD}(y, q(x_n^p)) calculates the approximate Euclidean distance between query vector yy and compressed code q(xnp)q(x_n^p) using precomputed subvector lookup tables.

  5. Knowl 5 — Interactive Reranking Schemes for Sketch-Based Manga Retrieval

    model/method

    To refine search results beyond an initial freehand drawing, two interactive reranking mechanisms are employed:

    1. Relevance Feedback: A user selects any target region or candidate object thumbnail from a retrieved manga page result. The system extracts the EOH descriptor from that professional artwork patch and re-executes the retrieval query in real time, allowing users to search without drawing complex shapes manually.
    2. Query Retouch: A user directly modifies an active query (either their drawn sketch or an artist patch imported via relevance feedback) by adding strokes (e.g., drawing accessories like glasses) or erasing segments with an eraser tool. The retrieval results update automatically upon the completion of each stroke.

    The feature extraction and matching pipeline is designed to be scale-invariant (by mapping patches of arbitrary sizes to a uniform 8×88 \times 8 grid), rotation-variant (to suppress upside-down matches), and flip-variant (to preserve drawn directionality while allowing manual horizontal flipping if desired).

  6. Knowl 6 — Comparative Retrieval Performance on Cropped Manga Frames

    data/table

    Retrieval performance was evaluated on a benchmark of 8,889 cropped frames taken from 10 manga titles in Manga109 across three target classes representing different difficulties: "Boy-with-glasses" (easy, 67 ground-truth instances), "Chombo" (normal, 178 ground-truth instances), and "Tatoo" (hard, 81 ground-truth instances). Ten participants (7 novices, 3 skilled artists) generated 30 query sketches in total (10 per target).

    Method Boy-with-glasses (Recall@100) Chombo (Recall@100) Tatoo (Recall@100)
    Random Guess 0.0116 0.0114 0.0116
    Compact OCM 0.0179 0.0073 0.0284
    Bag-of-Features (BoF + SIFT) 0.0224 0.0185 0.0025
    Fisher Vector (FV) 0.0313 0.0169 0.0000
    Proposed (EOH + Screentone Removal) 0.0821 0.0174 0.0407

    The proposed method achieved the highest Recall@100 across all targets. Bag-of-Features and Fisher Vector methods scored near zero on small targets such as "Tatoo" because global frame descriptors fail to capture localized sub-frame instances embedded among background clutter.

  7. Knowl 7 — Impact of Spatial Grid Resolution and Product Quantization on Retrieval Recall

    empirical result

    Evaluating variations in spatial cell resolution (c×cc \times c for c∈{4,8,16,32}c \in \{4, 8, 16, 32\}) and Product Quantization compression parameters reveals:

    1. Spatial Grid Divisions: Retrieval recall does not increase monotonically with finer cell grids. Mean Recall@100 peaks at c=8c = 8 (8×8=648 \times 8 = 64 cells, 256 dimensions) and drops for finer divisions (16×1616 \times 16 and 32×3232 \times 32) as well as coarser divisions (4×44 \times 4). Finer grids over-constrain the match, whereas moderate abstraction is required to bridge the geometric differences between rough user sketches and finished drawings.
    2. PQ Compression Level: Compressing the 256-D EOH descriptor into MM subvectors reduces recall relative to uncompressed descriptors (mean Recall@100 drops from ≈0.082\approx 0.082 uncompressed to ≈0.057\approx 0.057 at M=16M=16, and ≈0.049\approx 0.049 at M=8M=8). Setting M=16M=16 provides an effective operational trade-off between memory footprint (16 bytes per candidate patch) and retrieval accuracy.
  8. Knowl 8 — Manga Object Localization Performance and Scalability Benchmark

    data/table

    Object localization performance was evaluated using 30 "Boy-with-glasses" query sketches on two datasets: Lovehina (192 pages, 69 ground-truth annotated windows) and the complete Manga109 dataset (21,142 pages). Bounding boxes BpB_p from Selective Search proposals filtered by margin skipping (U/S<0.1U/S < 0.1) were judged correct if the Intersection-over-Union overlap with ground-truth box BgtB_{gt} satisfied area(Bp∩Bgt)area(Bp∪Bgt)>0.5\frac{\text{area}(B_p \cap B_{gt})}{\text{area}(B_p \cup B_{gt})} > 0.5.

    Dataset Pages Patches mAP@100 Memory Runtime (Single-thread)
    Lovehina 192 138,000 1.12×10−21.12 \times 10^{-2} 2.21 MB 11.6 ms
    Manga109 21,142 14,000,000 1.43×10−41.43 \times 10^{-4} 204 MB 331 ms

    When using a multi-threaded parallel implementation where candidate distances are scanned across manga titles simultaneously, retrieval latency over the entire 21,142 pages (14 million candidate patches) drops from 331 ms to 70 ms on a single desktop PC, requiring 204 MB of RAM.

  9. Knowl 9 — Susceptibility to False Positive Retrieval on Manga Text Regions

    limitation

    Because Japanese manga pages contain numerous speech balloons, sound effects (onomatopoeia), and vertical/horizontal text regions with high edge densities and varied stroke orientations, the EOH descriptor often matches text areas to query sketches. The absence of an explicit text detection and filtering stage causes text-dense patches to be ranked among the top search results, reducing retrieval precision.

Coverage note — GUI software implementation details (such as thumbnail layout arrangement and preview window controls) and specific visual gallery examples from qualitative user queries have been omitted, as they represent interface presentation rather than core methodological or empirical contributions.

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Citation

MLA
Matsui, Y., et al. “Sketch-based Manga Retrieval Using Manga109 Dataset”. Multimedia Tools and Applications, vol. 76, no. 20, 2016, pp. 21811–38, https://doi.org/10.1007/s11042-016-4020-z.
APA
Matsui, Y., Ito, K., Aramaki, Y., Fujimoto, A., Ogawa, T., Yamasaki, T., & Aizawa, K. (2016). Sketch-based manga retrieval using manga109 dataset. Multimedia Tools and Applications, 76(20), 21811–21838. https://doi.org/10.1007/s11042-016-4020-z
Chicago
Matsui, Y., K. Ito, Y. Aramaki, et al. 2016. “Sketch-based Manga Retrieval Using Manga109 Dataset”. Multimedia Tools and Applications 76 (20): 21811–38. https://doi.org/10.1007/s11042-016-4020-z.
Harvard
Matsui, Y. et al. (2016) “Sketch-based manga retrieval using manga109 dataset”, Multimedia Tools and Applications, 76(20), pp. 21811–21838. Available at: https://doi.org/10.1007/s11042-016-4020-z.
Vancouver
1. Matsui Y, Ito K, Aramaki Y, Fujimoto A, Ogawa T, Yamasaki T, Aizawa K (2016) Sketch-based manga retrieval using manga109 dataset. Multimedia Tools and Applications 76:21811–21838

BibTeX

@article{Matsui_2016, title={Sketch-based manga retrieval using manga109 dataset}, volume={76}, ISSN={1573-7721}, url={http://dx.doi.org/10.1007/s11042-016-4020-z}, DOI={10.1007/s11042-016-4020-z}, number={20}, journal={Multimedia Tools and Applications}, publisher={Springer Science and Business Media LLC}, author={Matsui, Yusuke and Ito, Kota and Aramaki, Yuji and Fujimoto, Azuma and Ogawa, Toru and Yamasaki, Toshihiko and Aizawa, Kiyoharu}, year={2016}, month=Nov, pages={21811–21838} }
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