Neural Sparse Voxel Fields
Lingjie LiuJiatao GuKyaw Zaw LinTat-Seng ChuaChristian Theobalt
Proposes Neural Sparse Voxel Fields, a hybrid representation that structures implicit functions within a sparse voxel octree to render novel views more than ten times faster than NeRF while improving image quality and enabling scene editing.
- Paper: NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis, Ben Mildenhall et al. (2020). NeRF establishes the foundational coordinate-based neural radiance field and volumetric ray-marching formulation that NSVF accelerates and bounds using sparse voxel octrees.
- Paper: OctNet: Learning Deep 3D Representations at High Resolutions, Gernot Riegler et al. (2016). OctNet introduces the hierarchical hybrid grid-octree data structures necessary for managing high-resolution 3D neural representations efficiently in memory.
- Paper: Occupancy Networks: Learning 3D Reconstruction in Function Space, Lars Mescheder et al. (2018). Occupancy Networks establishes continuous function-space implicit representations and octree-based spatial partitioning for efficient 3D geometric modeling.
- Paper: DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation, Jeong Joon Park et al. (2019). DeepSDF provides the foundational methodology for learning continuous implicit 3D representations via latent-conditioned deep neural networks.
- Paper: Learning Implicit Fields for Generative Shape Modeling, Zhiqin Chen et al. (2018). IM-NET develops continuous implicit field decoders that map spatial coordinates to geometry, overcoming traditional voxel grid resolution constraints.
- Paper: Plenoxels: Radiance Fields without Neural Networks, Alex Yu et al. (2022). Plenoxels directly builds upon explicit sparse voxel structures for radiance fields, eliminating the neural network entirely to achieve order-of-magnitude faster optimization.
- Paper: TensoRF: Tensorial Radiance Fields, Anpei Chen et al. (2022). TensoRF extends explicit voxel-grid radiance fields by factorizing 3D voxel tensors into low-rank components to dramatically reduce memory footprints while preserving fast rendering.
- Paper: Instant neural graphics primitives with a multiresolution hash encoding, Thomas Müller et al. (2022). Instant NGP advances the goal of fast neural field querying and training pioneered by spatial data structures like NSVF by introducing multiresolution hash encodings.
- Paper: 3D Gaussian Splatting for Real-Time Radiance Field Rendering, Bernhard Kerbl et al. (2023). 3D Gaussian Splatting provides a competitive explicit alternative to sparse voxel ray-marching for real-time radiance field rendering and fast scene optimization.
- Paper: Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions, Ayaan Haque et al. (2023). Instruct-NeRF2NeRF develops 3D-consistent scene editing workflows that leverage explicit multi-view scene representations.
- Paper: NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction, Peng Wang et al. (2021). NeuS combines volume rendering with implicit surface representations to extract highly accurate, watertight geometric reconstructions from multi-view imagery.
