On Last-Iterate Convergence Beyond Zero-Sum Games

Ioannis AnagnostidesIoannis PanageasGabriele FarinaTuomas Sandholm

article2022ICML60 citationsOutstanding Paper Runner Up

Establishes last-iterate convergence rates and optimal regret bounds for optimistic mirror descent across broader game classes beyond zero-sum settings, including polymatrix, strategically zero-sum, and potential games where players can use heterogeneous algorithms.

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In multi-agent machine learning and decentralized systems, agents frequently learn and adapt through repeated interactions. Standard algorithmic guarantees focus on time-averaged performance, showing that the running average of play will approximate an equilibrium. However, time-average guarantees offer limited insight into the actual day-to-day state of a system, which can exhibit unstable, recurrent, or chaotic dynamics. Existing theoretical guarantees establishing last-iterate convergence—where the agents' immediate, final strategies stabilize directly at an equilibrium—have largely been confined to two-player zero-sum games under the restrictive assumption that all participants use identical learning dynamics.

The article evaluates whether and how last-iterate convergence can be extended beyond zero-sum settings to broader classes of games, while also accommodating heterogeneous learning algorithms among independent agents. To achieve this, the authors develop a theoretical framework that unifies regret-based analyses with dynamical systems theory. They evaluate learning dynamics—primarily optimistic mirror descent and optimistic gradient descent—across normal-form games, extensive-form games, potential and near-potential games, and unconstrained continuous formulations.

The article establishes several core theoretical and practical findings. First, across constant-sum polymatrix, strategically zero-sum, and zero-sum extensive-form games, optimistic dynamics bounded by utility variations guarantee bounded trajectory lengths. This ensures that algorithms reach an approximate Nash equilibrium within an optimal rate of iterations while incurring constant individual regret, even when agents deploy distinct algorithms or advanced prediction mechanisms. Second, in smooth games, optimistic dynamics exhibit a sharp dichotomy: they either stabilize near a Nash equilibrium or their cumulative social welfare strictly outperforms the baseline robust price of anarchy. Third, for potential and near-potential games, mirror descent converges to an approximate equilibrium in polynomial time, yielding constant regret under optimistic updates and unifying distributed learning dynamics in market exchange models. Finally, for continuous general-sum interactions, optimistic gradient descent converges linearly when the product of the payoff matrices has strictly negative real eigenvalues; however, even infinitesimal deviations can cause complete divergence, and converged states can experience severe efficiency losses compared to optimal coordination outcomes.

These findings provide foundational insights for designing and deploying independent automated agents in decentralized economic systems, auctions, and competitive machine learning models such as generative adversarial networks. They demonstrate that practitioners do not need to enforce homogeneous algorithms across participants to achieve stable equilibrium points in zero-sum, potential, or market-based structures. However, in general-sum continuous settings, relying on optimistic first-order gradient methods introduces severe operational risks, including vulnerability to small environment perturbations and costly failures to coordinate on socially optimal states.

For practitioners deploying multi-agent algorithms, the article supports using optimistic mirror descent with smooth regularizers and constant learning rates in competitive, extensive-form, and potential games. In continuous or general-sum games, systems designers should avoid assuming that first-order gradient stability translates into efficient outcomes, and should instead evaluate whether domain-specific coordination mechanisms are necessary. Further work is required to extend last-iterate convergence to non-smooth regularizers, examine multilinear multiplayer interactions, and design control mechanisms that reconcile stability with social welfare maximization.

The conclusions are theoretical in nature, relying on standard compact action spaces and specific structural assumptions such as spectral properties in continuous games and smoothness in regularizers. While confidence in the mathematical guarantees and corresponding benchmark simulations is high within the defined game classes, readers should exercise caution when extrapolating these stability guarantees to unstructured general-sum landscapes.

arXiv: 2203.12056

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Abstract

Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning dynamics. First, we show that in a class of games that includes constant-sum polymatrix and strategically zero-sum games, the trajectories of dynamics such as optimistic mirror descent (OMD) exhibit a boundedness property, which holds even when players employ different algorithms and prediction mechanisms. This property enables us to obtain O(1/√T) rates and optimal O(1) regret bounds. Our analysis also reveals a surprising property: OMD either reaches arbitrarily close to a Nash equilibrium or it outperforms the robust price of anarchy in efficiency. Moreover, for potential games we establish convergence to an ε-equilibrium after O(1/ε^2) iterations for mirror descent under a broad class of regularizers, as well as optimal O(1) regret bounds for OMD variants. Our framework also extends to near-potential games, and unifies known analyses for distributed learning in Fisher’s market model. Finally, we analyze the convergence, efficiency, and robustness of optimistic gradient descent (OGD) in general-sum continuous games.

Table of Contents

  • 1. Introduction
  • 2. Preliminaries
  • 3. Optimistic Learning in Games
  • 3.3 Convergence of the Social Welfare
  • 4. Convergence with the Potential Method
  • 5. Continuous Games
  • 6. Experiments
  • Acknowledgements
  • References
  • A. Proofs from Section 3
  • A.1 Smooth Convex-Concave Games
  • A.2 Bilinear Saddle-Point Problems
  • B. Proofs from Section 4
  • B.1 Near-Potential Games
  • B.2 Fisher Markets
  • C. Proofs from Section 5
  • D. Experiments

Knowls

  1. Knowl 1 — RVU bounds imply bounded cumulative movement

    theoretical result

    Consider an nn-player game in which player ii chooses a strategy xi(t)x_i^{(t)} at iteration tt and has cumulative regret RegiT\mathrm{Reg}_i^T. Suppose each player's learning algorithm satisfies, for every TT, an RVU bound of the form

    RegiT≤αi+βi∑t=1T∥ui(t)−ui(t−1)∥∞2−γi∑t=1T∥xi(t)−xi(t−1)∥12,\mathrm{Reg}_i^T \le \alpha_i+\beta_i\sum_{t=1}^T\|u_i^{(t)}-u_i^{(t-1)}\|_\infty^2-\gamma_i\sum_{t=1}^T\|x_i^{(t)}-x_i^{(t-1)}\|_1^2,

    where ui(t)u_i^{(t)} is player ii's utility vector, and the parameters satisfy γi≥2(n−1)∑j≠iβj\gamma_i\ge 2(n-1)\sum_{j\ne i}\beta_j. If the game and play sequence also satisfy ∑iRegiT≥0\sum_i\mathrm{Reg}_i^T\ge 0 for every TT, then

    ∑i=1nγi∑t=1T∥xi(t)−xi(t−1)∥12≤2∑i=1nαi.\sum_{i=1}^n\gamma_i\sum_{t=1}^T\|x_i^{(t)}-x_i^{(t-1)}\|_1^2\le 2\sum_{i=1}^n\alpha_i.

    Thus cumulative squared movement is bounded independently of the time horizon. The result permits different players to use different regret-minimizing algorithms, provided their RVU parameters meet the stated condition.

  2. Knowl 2 — Game classes with nonnegative total regret

    theoretical result

    The condition ∑iRegiT≥0\sum_i\mathrm{Reg}_i^T\ge 0 for every horizon TT holds for two-player zero-sum games, zero-sum polymatrix games, constant-sum polymatrix games, strategically zero-sum games, and polymatrix strategically zero-sum games. The paper also establishes it for convex-concave zero-sum games and broader zero-sum minimax settings, including games whose minimax values agree and the stated quasiconvex-quasiconcave and zero-sum stochastic-game cases. Here a polymatrix game assigns pairwise games to graph edges, and a strategically zero-sum game has the same strategic incentives as a zero-sum game. For strategically zero-sum games with unequal payoff scales, the corresponding claim requires appropriately weighted regrets and learning rates; the unweighted statement applies under the paper's balanced-scale condition.

  3. Knowl 3 — OMD reaches an approximate Nash equilibrium in finite time

    theoretical result

    Suppose players in a finite normal-form game use optimistic mirror descent (OMD), the sum of their regrets is nonnegative at every horizon, and each player's regularizer is smooth. Assume the norms used by the players satisfy ∥v∥≥C∥v∥1\|v\|\ge C\|v\|_1 and ∥w∥∗≤C∗∥w∥∞\|w\|_*\le C_*\|w\|_\infty, with positive constants C,C∗C,C_*. Let GiG_i be a gradient-Lipschitz constant for player ii's regularizer, let Ωi\Omega_i be its maximum Bregman divergence over the strategy set, and let Ωi′\Omega_i' be the diameter of that set in the player's norm. With learning rate η≤C/[4C∗(n−1)]\eta\le C/[4C_*(n-1)], after more than 8∑iΩi/ϵ28\sum_i\Omega_i/\epsilon^2 iterations there is an iterate that is an ϵ(C∗+2max⁡iGiΩi′/η)\epsilon(C_*+2\max_i G_i\Omega_i'/\eta)-approximate Nash equilibrium. In particular, for fixed game and regularizer parameters, the required number of iterations scales as O(1/ϵ2)O(1/\epsilon^2); the guarantee is for some iterate among those generated, not necessarily every iterate.

  4. Knowl 4 — Optimal constant individual regret from bounded movement

    theoretical result

    Under the bounded-movement conditions for RVU algorithms—namely, nonnegative total regret at every horizon and γi≥2(n−1)∑j≠iβj\gamma_i\ge2(n-1)\sum_{j\ne i}\beta_j—suppose all players have common RVU parameters αi=α\alpha_i=\alpha, βi=β\beta_i=\beta, and γi=γ\gamma_i=\gamma. Then every player's regret is bounded for all horizons by

    RegiT≤α+2n(n−1)αβγ.\mathrm{Reg}_i^T\le \alpha+\frac{2n(n-1)\alpha\beta}{\gamma}.

    For OMD with a common learning rate η=1/[4(n−1)]\eta=1/[4(n-1)], the paper gives RegiT≤8nΩi≤8nlog⁡∣Ai∣\mathrm{Reg}_i^T\le 8n\Omega_i\le8n\log|A_i|, where AiA_i is player ii's action set and Ωi\Omega_i is the regularizer's initial Bregman-divergence bound. This is an O(1)O(1) individual-regret guarantee, even though the players need not be in a two-player zero-sum game.

  5. Knowl 5 — Heterogeneous mirror descent ascends potential games

    theoretical result

    Let Φ\Phi be a bounded potential on the product of players' mixed-strategy simplexes. Assume it satisfies the one-sided smoothness condition Φ(x)≤Φ(x~)−⟨∇Φ(x),x~−x⟩+L∥x~−x∥22\Phi(x)\le \Phi(\tilde x)-\langle\nabla\Phi(x),\tilde x-x\rangle+L\|\tilde x-x\|_2^2, and that each player's coordinate derivative of Φ\Phi equals a strictly increasing transformation gig_i of that player's action utility. If players use mirror descent with possibly different regularizers, each 1-strongly convex in Euclidean norm, and learning rate η=1/(2L)\eta=1/(2L), then

    Φ(x(t+1))−Φ(x(t))≥12η∑i=1n∥xi(t+1)−xi(t)∥22≥0.\Phi(x^{(t+1)})-\Phi(x^{(t)})\ge\frac{1}{2\eta}\sum_{i=1}^n\|x_i^{(t+1)}-x_i^{(t)}\|_2^2\ge0.

    Consequently, the total squared movement of the iterates is bounded by the range of the bounded potential. For identity transformations gig_i, if the regularizers also have Lipschitz gradients, this movement bound yields an ϵ\epsilon-approximate Nash equilibrium at some iterate after O(1/ϵ2)O(1/\epsilon^2) iterations. The result applies to heterogeneous mirror-descent dynamics, not only to players sharing one regularizer.

  6. Knowl 6 — Optimistic multiplicative weights has optimal regret in potential games

    theoretical result

    In a finite potential game, if every player uses optimistic multiplicative weights update (OMWU) with a sufficiently small fixed learning rate, then each player's cumulative regret is O(1)O(1), uniformly in the number of iterations. One sufficient learning-rate condition in the paper is, for every player ii,

    η≤min⁡{12L,12∣Ai∣(n−1),14∑j≠i∣Aj∣},\eta\le\min\left\{\frac{1}{2L},\frac{1}{2\sqrt{|A_i|(n-1)}},\frac{1}{4\sum_{j\ne i}\sqrt{|A_j|}}\right\},

    where LL is the potential's one-sided smoothness parameter, nn is the number of players, and ∣Ai∣|A_i| is player ii's number of actions. This establishes optimal constant individual regret for an optimistic learning method in potential games.

  7. Knowl 7 — Near-potential games retain approximate potential ascent

    theoretical result

    Measure the distance between two games with the same action sets by the maximum, over players and unilateral deviations, of the difference in the utility improvement produced by that deviation. A game is δ\delta-near-potential if such a distance of at most δ\delta separates it from a potential game. If players use mirror descent with learning rate η=1/(2L)\eta=1/(2L), 1-strongly convex and smooth regularizers, and LL is the smoothness parameter of the nearby potential, then that bounded potential increases whenever the current profile is not an O(δ)O(\sqrt{\delta})-approximate Nash equilibrium. Thus the potential-game ascent guarantee is robust to this deviation-based perturbation, with the equilibrium accuracy degrading on the order of δ\sqrt{\delta}.

  8. Knowl 8 — Smooth games yield an equilibrium-or-welfare dichotomy

    theoretical result

    A game is (λ,μ)(\lambda,\mu)-smooth if, for every action profiles a,a∗a,a^*, the sum of utilities from players unilaterally switching to their actions in a∗a^* while others play aa is at least λ SW(a∗)−μ SW(a)\lambda\,\mathrm{SW}(a^*)-\mu\,\mathrm{SW}(a). Let OPT\mathrm{OPT} be maximum social welfare and use OMD with suitable smooth regularizers and learning rate η\eta. For any γ>0\gamma>0 and a sufficiently long run of order 1/γ21/\gamma^2, either some iterate is an O(γ)O(\gamma)-approximate Nash equilibrium, or the average social welfare satisfies

    1T∑t=1TSW(x(t))≥λ1+μ OPT+γ216η(1+μ).\frac{1}{T}\sum_{t=1}^T\mathrm{SW}(x^{(t)})\ge \frac{\lambda}{1+\mu}\,\mathrm{OPT}+\frac{\gamma^2}{16\eta(1+\mu)}.

    The second case strictly exceeds the welfare guarantee associated with the game's robust price of anarchy, λ/(1+μ)\lambda/(1+\mu), by an additive term. The dichotomy relies on the possibility of negative cumulative regret when play remains far from equilibrium.

  9. Knowl 9 — A spectral condition guarantees linear OGD convergence in two-player games

    theoretical result

    Consider unconstrained bilinear games with strategies x,y∈Rdx,y\in\mathbb R^d and utilities uX(x,y)=x⊤Ayu_X(x,y)=x^\top Ay and uY(x,y)=x⊤Byu_Y(x,y)=x^\top By, where A,B∈Rd×dA,B\in\mathbb R^{d\times d} are square and full rank. Optimistic gradient descent updates each player's strategy using twice the current gradient minus the preceding gradient, with learning rate η\eta. If every eigenvalue of A⊤BA^\top B is real and strictly negative, then for η≤1/(2ρ(A⊤B))\eta\le1/(2\sqrt{\rho(A^\top B)}), where ρ\rho is spectral radius, OGD converges linearly to an equilibrium. This includes two-player zero-sum games, but also some general-sum games.

  10. Knowl 10 — OGD converges in a multiplayer star polymatrix game under a spectral condition

    theoretical result

    Consider an unconstrained polymatrix game in which player 1 interacts with each of players 2,…,n2,\ldots,n, and there are no interactions among the latter players. Let A1,jA_{1,j} and Aj,1A_{j,1} be the payoff matrices for the two directions of interaction between player 1 and player jj. If the matrix

    M=∑j=2nA1,jAj,1M=\sum_{j=2}^n A_{1,j}A_{j,1}

    has only strictly negative real eigenvalues, then a sufficiently small positive OGD learning rate, determined by the spectrum of MM, yields linear convergence to an equilibrium. The condition is satisfied in the stated zero-sum polymatrix case. This extends the two-player spectral characterization to a structured multiplayer setting.

  11. Knowl 11 — Convergent OGD can select an arbitrarily inefficient equilibrium

    theoretical result

    For arbitrarily large RR, consider two players with strategies in closed ℓ1\ell_1 balls of radius RR in R2\mathbb R^2 and bilinear utilities uX(x,y)=x⊤Ayu_X(x,y)=x^\top Ay and uY(x,y)=x⊤Byu_Y(x,y)=x^\top By, with

    A=(1−2−11),B=(111−1).A=\begin{pmatrix}1&-2\\-1&1\end{pmatrix},\qquad B=\begin{pmatrix}1&1\\1&-1\end{pmatrix}.

    For a sufficiently small OGD learning rate, play from any initialization converges to the equilibrium (0,0)(0,0), whose social welfare is zero. Yet (x∗,y∗)=((R,0),(R,0))(x^*,y^*)=((R,0),(R,0)) is also an equilibrium and has social welfare 2R22R^2. Hence OGD's stable limit can be arbitrarily worse in welfare than another equilibrium, despite convergence from every initialization.

  12. Knowl 12 — Arbitrarily small departures from zero-sum can destabilize OGD

    theoretical result

    For every ϵ>0\epsilon>0, take two-player bilinear games with

    A=(100ϵ/2),B=(−100ϵ/2).A=\begin{pmatrix}1&0\\0&\epsilon/2\end{pmatrix},\qquad B=\begin{pmatrix}-1&0\\0&\epsilon/2\end{pmatrix}.

    The Frobenius distance from zero-sum satisfies ∥A+B∥F=ϵ\|A+B\|_F=\epsilon, but OGD diverges from any nontrivial initialization in the game (A,B)(A,B). In the corresponding zero-sum game (A,−A)(A,-A), OGD converges for learning rates η≤1/2\eta\le1/2. Thus arbitrarily small payoff perturbations can change OGD from convergent to divergent.

  13. Knowl 13 — Linear Fisher-market dynamics are proportional response

    model/method

    In a linear Fisher market with agents ii, goods jj, budgets BiB_i, and unit supply of each good, let bi(j)b_i(j) denote agent ii's expenditure on good jj, ui(j)u_i(j) its value for that good, and p(j)=∑ibi(j)p(j)=\sum_i b_i(j) the price. The Shmyrev convex-program potential is

    Φ(b)=∑i,jbi(j)log⁡ui(j)−∑jp(j)log⁡p(j),\Phi(b)=\sum_{i,j}b_i(j)\log u_i(j)-\sum_j p(j)\log p(j),

    subject to each agent spending its budget and market spending on each good summing to its price. Its gradient coordinate is log⁡(ui(j)/p(j))−1\log(u_i(j)/p(j))-1. Applying mirror descent with negative-entropy regularization and transformation g(z)=log⁡z−1g(z)=\log z-1 gives the proportional-response update

    bi(t+1)(j)=Biui(j)xi(t)(j)∑kui(k)xi(t)(k),b_i^{(t+1)}(j)=B_i\frac{u_i(j)x_i^{(t)}(j)}{\sum_k u_i(k)x_i^{(t)}(k)},

    where xi(t)(j)x_i^{(t)}(j) is the current allocation share. These distributed updates correspond to optimizing the market potential and converge to an equilibrium at rate O(1/T)O(1/T) under the concavity result used in the paper.

  14. Knowl 14 — Experiments show last-iterate convergence in poker extensive-form games

    empirical result

    The paper evaluates OMD with Euclidean regularization on the zero-sum Kuhn poker and Leduc poker benchmarks, representing each game as a bilinear saddle-point problem. Each run lasts 10,000 iterations; the plotted diagnostics track the saddle-point gap for both the last iterate and the time-average iterate. For each game, the tested learning rates are 1/(4∥A∥2)1/(4\|A\|_2), 1/(10∥A∥2)1/(10\|A\|_2), and 1/(20∥A∥2)1/(20\|A\|_2), where AA is the saddle-point payoff matrix and ∥A∥2\|A\|_2 its spectral norm. The plots on page 9 show decreasing gaps for both diagnostics, with larger tested learning rates converging faster in these experiments.

  15. Knowl 15 — No regular historical-gradient method is stable on every general-sum game

    theoretical result

    Consider a finite-memory first-order method of the form xi(t+1)=∑τ=0Kα(τ)xi(t−τ)+∑τ=0Kβ(τ)∇xiui(x(t−τ))x_i^{(t+1)}=\sum_{\tau=0}^K\alpha^{(\tau)}x_i^{(t-\tau)}+\sum_{\tau=0}^K\beta^{(\tau)}\nabla_{x_i}u_i(x^{(t-\tau)}). Define S(z)=∑τ=0Kα(τ)z−τS(z)=\sum_{\tau=0}^K\alpha^{(\tau)}z^{-\tau} and G(z)=∑τ=0Kβ(τ)z−τG(z)=\sum_{\tau=0}^K\beta^{(\tau)}z^{-\tau}. If the method is regular, meaning S(1)=1S(1)=1 and G(1)≠0G(1)\ne0, then there exists a two-player game for which the method diverges from every nontrivial initialization. This class includes optimistic gradient descent. Therefore no method in this regular finite-history class guarantees stability over all general-sum games.

Coverage note — The detailed advanced-prediction variants and their additional normal-form experiments are omitted; the main RVU framework and its principal game-theoretic and continuous-game consequences are retained.

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Citation

MLA
Anagnostides, I., et al. “On Last-Iterate Convergence Beyond Zero-Sum Games”. International Conference on Machine Learning, vol. 162, 2022, pp. 536–81, https://proceedings.mlr.press/v162/anagnostides22a.html.
APA
Anagnostides, I., Panageas, I., Farina, G., & Sandholm, T. (2022). On Last-Iterate Convergence Beyond Zero-Sum Games. International Conference on Machine Learning, 162, 536–581. https://proceedings.mlr.press/v162/anagnostides22a.html
Chicago
Anagnostides, I., I. Panageas, G. Farina, and T. Sandholm. 2022. “On Last-Iterate Convergence Beyond Zero-Sum Games”. International Conference on Machine Learning 162: 536–81. https://proceedings.mlr.press/v162/anagnostides22a.html.
Harvard
Anagnostides, I. et al. (2022) “On Last-Iterate Convergence Beyond Zero-Sum Games”, International Conference on Machine Learning. PMLR, pp. 536–581. Available at: https://proceedings.mlr.press/v162/anagnostides22a.html.
Vancouver
1. Anagnostides I, Panageas I, Farina G, Sandholm T (2022) On Last-Iterate Convergence Beyond Zero-Sum Games. In: International Conference on Machine Learning. PMLR, pp 536–581

BibTeX

@InProceedings{pmlr-v162-anagnostides22a,
  title = 	 {On Last-Iterate Convergence Beyond Zero-Sum Games},
  author =       {Anagnostides, Ioannis and Panageas, Ioannis and Farina, Gabriele and Sandholm, Tuomas},
  booktitle = 	 {Proceedings of the 39th International Conference on Machine Learning},
  pages = 	 {536--581},
  year = 	 {2022},
  editor = 	 {Chaudhuri, Kamalika and Jegelka, Stefanie and Song, Le and Szepesvari, Csaba and Niu, Gang and Sabato, Sivan},
  volume = 	 {162},
  series = 	 {Proceedings of Machine Learning Research},
  month = 	 {17--23 Jul},
  publisher =    {PMLR},
  pdf = 	 {https://proceedings.mlr.press/v162/anagnostides22a/anagnostides22a.pdf},
  url = 	 {https://proceedings.mlr.press/v162/anagnostides22a.html},
  abstract = 	 {Most existing results about last-iterate convergence of learning dynamics are limited to two-player zero-sum games, and only apply under rigid assumptions about what dynamics the players follow. In this paper we provide new results and techniques that apply to broader families of games and learning dynamics. First, we show that in a class of games that includes constant-sum polymatrix and strategically zero-sum games, the trajectories of dynamics such as optimistic mirror descent (OMD) exhibit a boundedness property, which holds even when players employ different algorithms and prediction mechanisms. This property enables us to obtain $O(1/\sqrt{T})$ rates and optimal $O(1)$ regret bounds. Our analysis also reveals a surprising property: OMD either reaches arbitrarily close to a Nash equilibrium or it outperforms the robust price of anarchy in efficiency. Moreover, for potential games we establish convergence to an $\epsilon$-equilibrium after $O(1/\epsilon^2)$ iterations for mirror descent under a broad class of regularizers, as well as optimal $O(1)$ regret bounds for OMD variants. Our framework also extends to near-potential games, and unifies known analyses for distributed learning in Fisher’s market model. Finally, we analyze the convergence, efficiency, and robustness of optimistic gradient descent (OGD) in general-sum continuous games.}
}
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