Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees
Siliang ZengChenliang LiAlfredo GarcíaMingyi Hong
Develops an efficient single-loop maximum-likelihood inverse reinforcement learning algorithm with finite-time convergence guarantees under nonlinear reward parameterization, enabling accurate reward recovery and superior policy transfer in continuous control tasks.
Training automated systems by observing expert demonstrations is critical across robotics, autonomous driving, and healthcare. Inverse reinforcement learning aims to recover both the expert's decision policy and the underlying reward function that drives it. While mimicking behavior alone is useful, recovering an accurate reward function is essential for transferring learned behaviors to new tasks or adapting to altered physical environments. Traditional methods suffer from severe computational bottlenecks because they repeatedly calculate optimal policies inside an inner loop while refining rewards in an outer loop. Recent alternatives reduce this computational burden but sacrifice reward recovery accuracy, which causes systems to fail when applied to new conditions.
The article evaluates a single-loop inverse reinforcement learning framework based on maximum likelihood estimation that recovers accurate reward functions and decision policies without nested computational loops. To establish credibility, the authors conduct mathematical convergence proofs and evaluate the method against established benchmarks using high-dimensional robotics control tasks in the MuJoCo simulation environment across six random trials, focusing on data-scarce settings with single expert demonstrations.
The findings show that the proposed algorithm delivers superior performance and strong stability. First, the single-loop design provably converges to high-quality stationary solutions in finite time, requiring a bounded number of iterations even when dealing with complex, non-linear reward functions. Second, in standard robotics imitation benchmarks, the algorithm consistently matches or exceeds state-of-the-art baselines. Third, in transfer learning scenarios where the physical dynamics of the agent change between training and testing, the state-only reward version significantly outperforms competing models. For instance, in an altered robotics simulation, the recovered reward enabled downstream policy performance of 187.69 compared to scores of 156.45 or lower from alternative methods, while competing single-level techniques completely failed with negative cumulative scores.
These results demonstrate that organizations can reduce the computational costs and instability of training imitation learning systems without sacrificing the generalizability of the learned reward functions. Decoupling the reward function from specific transition dynamics lowers the risk of deployment failure when deploying robotic systems into environments that differ from demonstration settings. Decision-makers in automated control and robotics should consider adopting this single-loop maximum likelihood approach for imitation tasks requiring environmental transfer.
Future efforts should evaluate this framework in offline settings, as the current method relies on online environment interactions during training. Practitioners should also exercise caution to ensure expert demonstration datasets are properly curated, as inverse reinforcement learning will systematically propagate any negative biases or suboptimal behaviors present in the source training data.
- Paper: Algorithms for Inverse Reinforcement Learning, Andrew Y. Ng et al. (2000). This seminal paper introduces the fundamental problem formulation of inverse reinforcement learning via iterative reward fitting that the source directly seeks to make single-loop and computationally tractable.
- Paper: Maximum Entropy Inverse Reinforcement Learning, Brian D. Ziebart et al. (2008). It formulates the probabilistic maximum-entropy and maximum-likelihood framework for inverse reinforcement learning that underlies the source paper's objective.
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- Paper: Generative Adversarial Imitation Learning, Jonathan Ho et al. (2016). It establishes the adversarial, occupancy-measure matching paradigm for scaling imitation learning and highlights the nested-loop computational bottlenecks the source aims to overcome.
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- Paper: Trust Region Policy Optimization, John Schulman et al. (2015). It presents the monotonic policy improvement guarantees and trust-region optimization concepts used to analyze convergence in continuous robotic control.
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- Paper: Efficient Diffusion Policies For Offline Reinforcement Learning, Bingyi Kang et al. (2023). Extends the principle of efficient maximum likelihood decision-making to expressive diffusion policies for offline reinforcement learning.
- Paper: Actor Prioritized Experience Replay, Baturay Saglam et al. (2023). Addresses gradient instability and sample efficiency in continuous control actor-critic methods through prioritized replay mechanisms.
- Paper: Flow Q-Learning, Seohong Park et al. (2025). Applies decoupled policy extraction and generative modeling to offline reinforcement learning to scale beyond traditional nested optimization.
- Paper: On Training in Imagination, Nadav Timor et al. (2026). Analyzes the theoretical impact of reward-model and dynamics-model errors when policies are optimized using learned reward representations.
