Multiresolution editing is a geometric modeling technique in computer graphics that allows users to modify digital surfaces, such as polygonal meshes, across different levels of geometric detail. In this approach, a complex shape is decomposed into a hierarchical representation consisting of a simplified base structure and multi-level detail displacements. This allows broad, global deformations to be performed efficiently on a coarse version of the model while automatically preserving and reconstructing high-frequency surface features, such as fine textures, creases, or local bumps. Conversely, it also allows targeted adjustments to be made to fine-scale details without unintentionally distorting the overarching global shape of the object.