keyword
geometric modeling
Geometric modeling is a branch of computer science and applied mathematics focused on the digital representation, creation, and manipulation of two- and three-dimensional shapes. It provides mathematical and computational frameworks for describing curves, surfaces, and solid objects using structures such as polygonal meshes, parametric splines, subdivision surfaces, and volumetric representations. By enabling the precise analysis, editing, optimization, and visualization of complex geometry, it serves as a foundational discipline for computer graphics, computer-aided design, industrial manufacturing, animation, and physical simulation.
3 items

Multiresolution analysis of arbitrary meshes
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle
Why you should read this
Presents a remeshing algorithm using harmonic maps to convert arbitrary triangular meshes into subdivision connectivity surfaces with bounded error, enabling wavelet-based multiresolution compression, level-of-detail rendering, and multiscale editing.
In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M^j that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key ingredient of our algorithm is the construction of a parametrization of M over a simple domain. We expect this parametrization to be of use in other contexts, such as texture mapping or the approximation of complex meshes by NURBS patches.
Added
2026-09-25

Mesh optimization
Hugues Hoppe, T. DeRose, T. Duchamp, J. McDonald, W. Stuetzle
Why you should read this
Develops an energy-minimization framework that jointly optimizes mesh connectivity and vertex positions to accurately fit 3D point sets while reducing geometric complexity, recovering sharp features for both surface reconstruction and mesh simplification.
We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same topological type as M0, that fits the data well and has a small number of vertices. Our approach is to minimize an energy function that explicitly models the competing desires of conciseness of representation and fidelity to the data. We show that mesh optimization can be effectively used in at least two applications: surface reconstruction from unorganized points, and mesh simplification (the reduction of the number of vertices in an initially dense mesh of triangles).
Added
2026-09-24

Decimation of triangle meshes
William J. Schroeder, Jonathan A. Zarge, William E. Lorensen
Why you should read this
Presents a fast, geometry-preserving decimation algorithm that systematically removes vertices and retriangulates resulting holes to drastically reduce triangle counts in complex 3D meshes without sacrificing critical visual features.
Added
2026-09-18
