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geometric modeling

Geometric modeling is a branch of computer science and applied mathematics focused on the digital representation, creation, and manipulation of two- and three-dimensional shapes. It provides mathematical and computational frameworks for describing curves, surfaces, and solid objects using structures such as polygonal meshes, parametric splines, subdivision surfaces, and volumetric representations. By enabling the precise analysis, editing, optimization, and visualization of complex geometry, it serves as a foundational discipline for computer graphics, computer-aided design, industrial manufacturing, animation, and physical simulation.

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Multiresolution analysis of arbitrary meshes

Multiresolution analysis of arbitrary meshes

Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle

OrganizationsAlias|WavefrontMicrosoftUniversity of Washington

Why you should read this

Presents a remeshing algorithm using harmonic maps to convert arbitrary triangular meshes into subdivision connectivity surfaces with bounded error, enabling wavelet-based multiresolution compression, level-of-detail rendering, and multiscale editing.

In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly becoming commonplace. Such meshes are notoriously expensive to store, transmit, render, and are awkward to edit. Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. Unfortunately, meshes encountered in practice typically do not meet this requirement. In this paper we present a method for overcoming the subdivision connectivity restriction, meaning that completely arbitrary meshes can now be converted to multiresolution form. The method is based on the approximation of an arbitrary initial mesh M by a mesh M^j that has subdivision connectivity and is guaranteed to be within a specified tolerance. The key ingredient of our algorithm is the construction of a parametrization of M over a simple domain. We expect this parametrization to be of use in other contexts, such as texture mapping or the approximation of complex meshes by NURBS patches.

Added

2026-09-25