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edge collapse
Edge collapse is a geometric operation used in 3D mesh processing and computer graphics to simplify polygonal surfaces by merging two adjacent vertices into a single vertex. During this operation, the shared edge connecting the two vertices is removed along with the adjacent degenerate faces, while the remaining neighboring faces are reconnected to the newly formed or relocated vertex. This local transformation reduces the overall number of polygons, vertices, and edges in a model, serving as a primary mechanism in mesh decimation algorithms to optimize rendering performance and reduce data size while preserving the underlying shape and topology of the original object.
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