Patterns for Beginning Programmers: With Examples in Java
by David Bernstein
Programming patterns are solutions to problems that require the creation of a small fragment of code that will be part of a larger program. Hence, this book is about teaching you how to write such fragments of code. However, it is not about teaching you the syntax of the statements in the fragments, it assumes that you already know the syntax. Instead, it is about finding solutions to problems that arise when first learning to program.
- Preface
- List of Figures
- List of Tables
- I. Patterns Requiring Knowledge of Types, Variables, and Arithmetic Operators
- 1. Updating
- 2. Swapping
- 3. Digit Manipulation
- 4. Arithmetic on the Circle
- 5. Truncation
- II. Patterns Requiring Knowledge of Logical and Relational Operators, Conditions, and Methods
- 6. Indicators
- 7. Indicator Methods
- 8. Rounding
- 9. Starts and Completions
- 10. Bit Flags
- 11. Digit Counting
- III. Patterns Requiring Knowledge of Loops, Arrays, and I/O
- 12. Reprompting
- 13. Accumulators
- 14. Accumulator Arrays
- 15. Lookup Arrays
- 16. Interval Membership
- 17. Conformal Arrays
- 18. Segmented Arrays
- IV. Patterns Requiring Advanced Knowledge of Arrays and Arrays of Arrays
- 19. Subarrays
- 20. Neighborhoods
- V. Patterns Requiring Knowledge of String Objects
- 21. Centering
- 22. Delimiting Strings
- 23. Dynamic Formatting
- 24. Pluralization
- VI. Patterns Requiring Knowledge of References
- 25. Chained Mutators
- 26. Outbound Parameters
- 27. Missing Values
- 28. Checklists